seek
A CONCEPTUALIZED AR HEADSET FOR THE DEAF AND HARD OF HEARING
TIME FRAME—
3 weeks
MY ROLE—
Research
UI Design
Motion Design
COLLABORATORS—
Amy Harrington (Designer)
TOOLS—
Illustrator
After Effects
Photoshop
CHALLENGE
The Seattle Art Museum (SAM) offers audio tours for those who are visually impaired, but does not offer an accessible means for those who are deaf or hard of hearing to access the same information during their museum experience.
GOAL
The goal of the project was to find a way to provide an enhanced museum experience that provides easy access to information visually and to lower barriers to information about art, culture and society for patrons through interactive technologies.
USER PERSONAS
USER PERSONAS
STYLES
STYLES
Using the SAM as inspiration, we wanted to stick to familiar branding and decided to use the same typeface, Gotham. Styles are minimal and bold. The logo is a play on the word seek because those who are deaf or hard of hearing seek information through seeing. The color palette is neutral to make distractions minimal, as to not ruin the museum experience and distract from the artwork. The cyan blue is used to indicate action or draw the users attention.
GESTURE LIBRARY
GESTURE LIBRARY
Borrowing gestures from Microsoft's HoloLens, bloom and air tap, I extended the library of gestures to fit within the ecosystem of this project.
bloom
bloom
air tap
exit
take picture
swipe
scroll up
scroll down
close
HEADSET SPECS
HEADSET SPECS
DEVICE FLOWS
DEVICE FLOWS