seek-glasses-cover-page

seek

 A CONCEPTUALIZED AR HEADSET FOR THE DEAF AND HARD OF HEARING

TIME FRAME— 
3 weeks

MY ROLE— 
Research
UI Design
Motion Design

COLLABORATORS— 
Amy Harrington (Designer)

TOOLS— 
Illustrator
After Effects
Photoshop

CHALLENGE
The Seattle Art Museum (SAM) offers audio tours for those who are visually impaired, but does not offer an accessible means for those who are deaf or hard of hearing to access the same information during their museum experience.

GOAL
The goal of the project was to find a way to provide an enhanced museum experience that provides easy access to information visually and to lower barriers to information about art, culture and society for patrons through interactive technologies.

USER PERSONAS

USER PERSONAS

seek-persona-1
seek-persona-2

STYLES

STYLES

Using the SAM as inspiration, we wanted to stick to familiar branding and decided to use the same typeface, Gotham. Styles are minimal and bold. The logo is a play on the word seek because those who are deaf or hard of hearing seek information through seeing. The color palette is neutral to make distractions minimal, as to not ruin the museum experience and distract from the artwork. The cyan blue is used to indicate action or draw the users attention. 


SEEK – style guide
SEEK – icons

GESTURE LIBRARY

GESTURE LIBRARY

Borrowing gestures from Microsoft's HoloLens, bloom and air tap, I extended the library of gestures to fit within the ecosystem of this project.


bloom

bloom

bloom

air-tap

air tap

exit

exit

take-photo

take picture

swipe

swipe

scroll-up

scroll up

scroll-down

scroll down

close

close

HEADSET SPECS

HEADSET SPECS

seek-headset=spec

DEVICE FLOWS

DEVICE FLOWS

basicflow
device-architecture